![]() ![]() ![]() You can further detail the new mesh in 3d Coat as well, by sculpting the mesh, and through painting (sculpting) difference maps, even vector displacement! This, of course, is if you want to do detail in ZBrush. This will project the hi res onto the base mesh with subdivisions! Now you can delete the hi res subtool. Append the hi res to the base mesh as a subtool. Import the base mesh and hi res mesh into the ZBrush tool palette. Keep dividing until you have a mesh that represents the voxel sculpt. Use the brush tool, sometimes with shift to smooth to clean things up between each time you subdivide. The mesh will vacuum to the voxels (genius!). Export this base mesh.Īfter you've done the low res retopo, you can subdivide it. Initially, it won't retain the detail of the voxel sculpt due to low resolution. Use the tools to do a very basic, low res retopo w/ good edge flow. Do your sculpt, starting at a lower res and gradually increasing. Here's another tip if you like using these apps together, but want to start off with voxels. So this is a great way to leverage each app when using them together. As is doing the retopo in 3d Coat.Īt the time, ZBrush retopo calls for tediously clicking each vert individually. In this situation, projecting the details and generating the displacement/normal map in ZBrush makes the most sense. Exporting an obj from a middle ground subdivision level still retains plenty of shape to create the new base mesh. So a great way to leverage the awesome tools of 3d Coat without slowing down the system is to export a lighter mesh that still holds the form. My suggestion is if the ZBrush sculpt Ian is trying retopo is fairly dense, which is likely. I can get away with something around 50k. Meanwhile, even a mesh that's 250k is so smooth to retopo it could make you grin ear to ear. I've got some that are in the 20's that you can't even open. s.l.o.w.Įven just a 3 mil mesh is sluggish. ![]() But why go back to ZB at all when you can make the normal map right in 3DC?īecause retopologizing over a dense ZBrush sculpt in 3d Coat is. ![]()
0 Comments
Leave a Reply. |